Coberylt – A magically useful and not terribly uncommon cerulean hexagonal crystal variety that occurs is small nodules underground. Under extreme heat and pressure, finely divided coberylt can be alloyed into iron to form the much-sought magical alloy Blusteel.
Vanoxite – a gemstone not dissimilar in form to emerald, but ranging in color from smoky grey to jet black.
Adalloy – The strongest material known in the modern age, found as small bricks or plates in Tolyani ruins. Superficially appears as a much harder variant of adamantine. When heated enough to extract the metal, a lightweight black material remains. Named plumbago for its similarity to coal and lead ore, it crumbles easily into a fine black powder which is both mildly flammable and very slippery.
Adamantine – An ultrahard metal that takes the tremendous heat of elemental forges to extract from its ore. Once refined, the dull gray metal is ideal for use in arms and armour, though only the greatest of smiths or artisans can work with it.
Amaranthine – Alabaster turned bright red from alchemical treatments. The purpose of the treatment is to make it an almost perfect insulator to preternatural energies; its usefulness is limited to storage containers, however, as the treatment also makes it very corrosive, and lends it a brittleness and propensity to shed dust like soft sandstone.
Beltianwood – This hard black wood of a thorny jungle tree is a bittersweet prize to druids the world over. A single tree will kill all the other plants in an area and spread into it, creating a “devil’s garden” that many beleive is a region of convergence with the great tree Cettu. However, the wood is merely twice the usual weight of wood and has the durability of steel, perfect armor for the strict restrictions of a druid’s natural pact.
Kalo – A gnomish Zilargote alchemist created this pungent putty by reacting corrosive fuming solvents with the white earth salts extractable from both bonemeal and the chalky white sand of the desert in which Zilargo resides. The slurry can be cured into two forms; a lighter gray version is made by letting the solvent evaporate, and is useful as a cement, while the heavier black stone used to makes bricks forms when the solvent is ignited and burned off.
Netzachite – A turquoise-like stone that precipitates ambient magic into raw force energy. Valuable to some artisans who craft magical items, its useful to mages who utilize force magic, particularly Force Missile Mages.
Obsidite – A strange crystal used by the Dracotaurs to craft their blades. It appears as dark glass suffused with intertwined veins of gold and silver metals; it gives the blades the jagged razor edges of obsidian, but the durability of more malleable materials.
Orilachrium – An alchemical alloy useful in rune magic, as it stores and channels arcane energy very efficiently. A High Amalgam of copper and gold (2:3:1) discovered by the magi of Sivica, it has allowed the magic of runic circles to spread beyond the stronghold cities of Exinmaas, much to the grief of the Dwarven nation.
Proticite – Found only in the riverbed of the Protis River in the Sivica valley, this pale pink semi-precious stone glows a bright blue under certain magical lightstones. Used with brimstone and niter to form aqua protis, which is vital to advanced alchemy and the field of crystomancy.
Proteum – A primordial metal, comparable to iron with a mild green sheen, used as an indepletable power source when coupled with remnant Tolyani technology. Its ore attracts ephemeral wisps of planar protomatter; the draw reaches even past the planar boundaries, and the condensing wisps coalesce into basic matter. Once refined the metal instead draws energy directly from the elemental sea and the astral sky, slowly building a huge charge of raw magical energy within its crystal lattice. It can be further refined within a dead magic zone into a glassy amorphous form, which can store very little energy but can draw dozens of times the magical energy in a given moment. Unfortunately both refined forms are somewhat destablized by the raw magic; while the ore is stable, the metal form spontaneously self-transmutes after 6-18 years into a silvery metal which corrodes and flakes off in air, and the glossy form does the same in a span of 28 hours to 44 days.
Sphene – A family of crystals that form in rough rock, they have a tie to a particular element, and can infuse that element into alchemical or metallurgical creations. Sphenetite is an elementally active crystal type made from sphene and deep crystal, and is the basis of elemental decanters.
Stezet – An iridescent white metal, stezet is very hard and is extracted from meteorite fragments. It mostly finds use in fine jewelry and delicate instruments, as well as the pinnacle metal in the international currency standard.
Thaumacite – An amber syrup made from the sap of the !nara plant, the lifeblood of Sivica. Exposure to positive energy hardens it into a brittle but extremely heat resistant resin, whereas negative energy causes it to rapidly crumble into pale blue ash while absorbing a huge volume of ambient energy.